Computer Science Unplugged aims to motivate learners’ critical and creative thinking through pen-and-paper, role-playing activities (without computers or electricity), situated in the physical environment, without extra cost or equipment.
- Develop Open Educational and Learning Resources to introduce learners to computational thinking, by deploying Computer Science Unplugged methodology, and in line with Active and Situated Learning Theories.
- Establish an active, dynamic, and open network of teachers-researchers, involved in the implementation, validation, and evaluation of educational resources, transferring research from labs to real educational settings.
- Validate and evaluate educational scenarios and applications, in real settings (Primary & Secondary Education Schools)
Researcher in charge: Michalis Feidakis