Computer Science Unplugged (CSU)

Computer Science Unplugged aims to motivate learners’ critical and creative thinking through pen-and-paper, role-playing activities (without computers or electricity), situated in the physical environment, without extra cost or equipment.

Objectives

  • Develop Open Educational and Learning Resources to introduce learners to computational thinking by deploying Computer Science Unplugged methodology, and in line with Active & Situated Learning Theories.
  • Establish an active, dynamic, and open network of teachers-researchers, involved in the implementation, validation, and evaluation of educational resources, transferring research from labs to real educational settings.

Researcher in charge: Michalis Feidakis

CS unplugged

CSU Portal (Greek)

Social-Emotional Learning(SEL)

Design, development, validation, and evaluation of Social-Emotional Learning (SEL) activities in Primary & Secondary Education

  • EQ Assessment tools based on existing models (i.e. Mayer, Salovey & Caruso, Boyatzis & Goleman, Bar-On, Petrides)
  • e-Learning training course on Social and Emotional Learning, for Teachers
  • Evaluating the impact of EQ and Emotion Awareness in general

Researcher in charge: Michalis Feidakis

SEL

https://casel.org/

Social-Emotional Learning Portal (Greek)

Gamification

Treasure Hunt games, where participants are asked to complete a series of tasks. They are used for either educational or entertainment purposes. Each game consists of one or more paths that players must follow.  Each path consists of two or more scenes (path nodes) where players must accomplish specific activities, e.g. move to a specific location (using the device coordinates), answer questions, upload or label (annotate) media files, etc.

Benefit

  • Cost-efficient, game-based motivation technique for crowdsourcing

Researchers in charge:

Gamification

Download Leaflet

Humanoids

Objectives

  • Develop educational applications for Humanoid Robots (i.e., Softbank NAO).
  • Validate and evaluate educational scenarios and applications, in real settings (Primary & Special Education Schools)
  • Enrich Humanoids with advanced cognitive, socio-emotional capacity, in line with the latest developments in Artificial (Emotional) Intelligence and Machine Learning

Researcher in charge: Michalis Feidakis