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5 01, 2021

Technologies @ Education & Learning


Computer Science Unplugged (CSU) Computer Science Unplugged aims to motivate learners' critical and creative thinking through pen-and-paper, role-playing activities (without computers or electricity), situated in the physical environment, without extra cost or equipment. Objectives Develop Open Educational and Learning Resources to introduce learners to computational thinking, by deploying Computer Science Unplugged methodology, and in line with Active and Situated Learning Theories. Establish an active, dynamic, and open network of teachers-researchers, involved in the implementation, validation, and evaluation of educational resources, transferring research from labs to real educational settings. Validate and evaluate educational scenarios and applications, in real settings (Primary & Secondary Education Schools) Researcher in charge: Michalis Feidakis CSU Portal (Greek) Social-Emotional Learning(SEL) Design, development, validation, and evaluation of Social-Emotional Learning (SEL) activities in Primary & Secondary Education EQ Assessment tools based on existing models (i.e. Mayer, Salovey & Caruso, Boyatzis & Goleman, Bar-On, Petrides) e-Learning training course on Social and Emotional Learning, for Teachers Evaluating the impact of EQ and Emotion Awareness in general Researcher in charge: Michalis Feidakis Social-Emotional Learning Portal (Greek) Gamification Treasure Hunt games, where participants are asked to complete a series of tasks. They are used for either educational or entertainment purposes. Each game consists of one or more paths that players must follow.  Each path consists of two or more scenes (path nodes) where players must accomplish specific activities, e.g. move to a specific location (using the device coordinates), answer questions, upload or label (annotate) media files, etc. Benefit Cost-efficient, game-based motivation technique for crowdsourcing Researchers in charge: Lazaros Toumanidis Christos Chatzigeorgiou Download Leaflet Humanoids Objectives Develop educational applications for Humanoid Robots (i.e., Softbank NAO). Validate and evaluate educational scenarios and applications, in real settings (Primary & Special Education Schools) Enrich Humanoids with advanced cognitive, socio-emotional capacity, in line with the latest developments in Artificial (Emotional) Intelligence and Machine Learning Collaborations CoNSert is Collaborating with Mobile Technology on developing educational solutions for Humanoids Researcher in charge: Michalis Feidakis

Technologies @ Education & Learning2021-03-14T00:30:08+03:00
4 09, 2020

IEEE International Conference on Consumer Electronics (ICCE 2021) – Special Session Call for Papers


Special Technical Session: Interconnected Infrastructures and Applications with emphasis on Security Download this Call-CFP ICCE 2021 for-Papers With the attention to Internet of Things (IoT) -based applications for Smart Cities to persistently increase, affecting the life of the citizens in many sectors, data generated by deployed sensors are combined with other technologies to achieve better results and performance. In that sense, crowdsourcing techniques are encouraged to draw and share information regarding events. Big Data live feeds are fueled in machine learning algorithms to extract predictions regarding possibly foul human behavior or malicious acts in order to increase the safety of the civilian. Blockchain technology is studied as a means to increase the trust on the system storing safely and securely the data that are produced by the IoT devices, and governing the communication between the Artificial Intelligence (AI) algorithms that need access to those data. The scope of this Special Session is to present and discuss papers on Smart Cities services or applications that manage to increase the people’s safety and that, potentially, combine more than one cutting edge technologies to achieve better results and performance and provide for a smart and secure environment for the citizens or tourists of a modern city. Topics of interest: Machine learning Blockchain/ Distributed Ledger Technologies (DLTs) Privacy IoT Security Crowdsourcing Analysis Big Data Analysis Information Visualization Positioning Smart Transport Smart Environment Smart Health Smart Infrastructure Smart Buildings Secure solutions for Public Sector Chairs Charalampos Z. Patrikakis, University of West Attica (chair) George Loukas, University of Greenwich (Co-chair) Stefanos Vrochidis, Centre for Research and Technology Dimitris Kogias, iTrack Services Giorgos Gorgogetas, e-Trikala S.A. Tentative list of Program Committee Members (to be updated) Athina Tsanousa, Center for Research & Technology Georgios Meditskos, Center for Research & Technology John Soldatos, Athens Information Technology Leandros Maglaras, University of West Attica Michael Feidakis, University of West Attica Panagiotis Kasnesis, University of West Attica, Greece Xristina Karaberi, e-Trikala S.A. Important Dates Paper Submission: Sep. 30, extended to Oct, 15 Camera-ready Paper: Nov. 15 The Session will be hosted virtually. The paper submission should take place through EDAS using the link at the site. Paper Submission Submit papers via EDAS Submission System: More info at: Supported by The Workshop is Co‐financed by the European Union and Greek national funds through the Operational Program Competitiveness, Entrepreneurship, and Innovation, under the call RESEARCH – CREATE - INNOVATE (project code: T1EDK-03487).    

IEEE International Conference on Consumer Electronics (ICCE 2021) – Special Session Call for Papers2020-11-25T14:47:31+03:00