in cases of no network connectivity.

5 01, 2021

Technologies @ Education & Learning


Humanoids Objectives Develop educational applications for Humanoid Robots (i.e., Softbank NAO). Validate and evaluate educational scenarios and applications, in real settings (Primary & Special Education Schools) Enrich Humanoids with advanced cognitive, socio-emotional capacity, in line with the latest developments in Artificial (Emotional) Intelligence and Machine Learning Collaborations CoNSert is Collaborating with Mobile Technology on developing educational solutions for Humanoids Researcher in charge: Michalis Feidakis Computer Science Unplugged (CSU) Computer Science Unplugged aims to motivate learners' critical and creative thinking through pen-and-paper, role-playing activities (without computers or electricity), situated in the physical environment, without extra cost or equipment. Objectives Develop Open Educational and Learning Resources to introduce learners to computational thinking, by deploying Computer Science Unplugged methodology, and in line with Active and Situated Learning Theories. Establish an active, dynamic, and open network of teachers-researchers, involved in the implementation, validation, and evaluation of educational resources, transferring research from labs to real educational settings. Validate and evaluate educational scenarios and applications, in real settings (Primary & Secondary Education Schools) Researcher in charge: Michalis Feidakis CSU Portal (Greek) Gamification Treasure Hunt games, where participants are asked to complete a series of tasks. They are used for either educational or entertainment purposes. Each game consists of one or more paths that players must follow.  Each path consists of two or more scenes (path nodes) where players must accomplish specific activities, e.g. move to a specific location (using the device coordinates), answer questions, upload or label (annotate) media files, etc. Benefit Cost-efficient, game-based motivation technique for crowdsourcing Researchers in charge: Lazaros Toumanidis Christos Chatzigeorgiou Download Leaflet

Technologies @ Education & Learning2023-10-28T11:38:13+03:00
4 10, 2019



Emergency COmmunication Box ECoBox is a novel way to communicate rescue instructions in cases of emergency, where there is no internet connectivity, be it wired or wireless, due to an unpredictable disaster, even if this happens combined with a complete power outage. Demo Box side While the device is powered on but broadcasting not activated, the Admin Interface can be used to upload a new message to be broadcasted. Once broadcasting is activated, by pressing the corresponding button, the message is being broadcasted encoded and in chunks, in an endless loop, allowing the reception by every device having installed the corresponding app, while if a part gets lost, it can be retrieved in the next broadcasting cycle . There is also the option to trigger broadcasting remotely. See a video of pilot deployment in Efesus App side Once the app is installed in the user’s phone, the user can launch it and immediately start receiving messages, if (s)he is near a broadcasting EcoBox. Once a (complete) message is received, the phone vibrates and notifies the user about the completion of the receiption. If a smart watch is available, the message can be read from the watch as well. Download Android App Deployment Ecobox can: Operate without the need of power supply, for more than 24 hours Broadcast emergency messages to an unlimited number of recipients Safely broadcast encrypted (tamper proof) messages, without the need of any telecom infrastructure Be used with any smartphone having the ability of communication over WiFi or Bluetooth Be deployed, without the need of any installation or connection to a local infrastructure. Researchers in charge of the project: Christos Chatzigeorgiou Vasileios Doulgerakis ECoBox idea has been conceived by researches of CONSeRT in the context of H2020 project STORM and has received a grant for patent submission by the Bodossaki Foundation.